AI VIDEO · 2026 · 1 image · 1 video

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Who’s drawing me?

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Step 01 · Image production

Image creation

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Image 01 · Niji 7

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view from above, dress, beautiful girl, rough lines, rough unfinished sketch style, chaotic blue and orange scribble line art, dynamic expression, clean white background, --no blue, pen --ar 3:4 --sref 2455457702 --stylize 1000 --niji 7

Model
Niji 7
Format
3:4 · Stylize 1000
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Step 02 · Video production

Video creation

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Video 01

The single finished video for this project is playing in the hero above.

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Video 01 · Seedance 2.5

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Seedance 2.5, 30-second experimental Japanese animation MV. Use the reference image as the strict visual and character reference. Preserve the girl's recognizable appearance, blue hair, blue-and-white elaborate dress, delicate facial features, blue linework, sparse orange accent lines, white negative space, and intentionally unfinished hand-drawn illustration aesthetic. CORE VISUAL DIRECTION: The entire film looks like unfinished Japanese animation keyframes suddenly becoming alive. Never turn the character into polished 3D, photorealistic rendering, or conventional fully-colored anime. Keep visible rough construction lines, overlapping strokes, energetic blue linework, occasional orange guide lines, white unpainted regions, uneven hand-drawn contours, and frame-by-frame drawing variation. Each major shot must introduce a new composition, pose, perspective, or visual transformation. Never repeat the same scene. ANIMATION LANGUAGE: ラフ原画, 原画, 動画, 作画, タメ, ツメ, 中割り, オバケ, パース, 広角パース, 誇張パース, フォロースルー, 先行動作, 残し, 引き絵, 寄り, 俯瞰, 煽り, なめ, PAN, TU, TB, whip pan, crash zoom, snap zoom, rapid tracking, dynamic orbit, match cut, smash cut. Prioritize expressive hand-drawn character animation and constantly changing layouts. 0–2 SEC — IMMEDIATE HOOK / THE DRAWING BREAKS Extreme close-up of the girl's blue eye. For only a fraction of a second she appears beautifully finished. Suddenly — the right half of her face violently loses its finished lines. Her cheek, hair, eyelashes and dress collapse backward through animation-production stages: clean drawing → 原画 → ラフ原画 → chaotic construction strokes. Blue strokes explode outward across the white screen. Several orange guide lines slash diagonally through the composition. Extreme TU directly toward her pupil. At the final instant before entering the pupil, her eye widens in surprise. SMASH CUT THROUGH THE PUPIL. 2–5 SEC — A STORM OF UNFINISHED FRAMES Inside her pupil is an impossible white void filled with hundreds of unfinished drawings of herself. Camera plunges forward at extreme speed. Sheets of imaginary animation drawings do not behave like physical paper; instead individual blue drawings float directly in space. Rapid montage: her hand, her eye, spinning dress folds, different hairstyles, unfinished facial expressions, rough running poses, feet pushing from the ground, open hands, profile silhouettes. Each drawing flashes past camera with radically different perspective. Whip pan → crash zoom → 180-degree camera roll → sudden extreme wide shot. The drawings spiral together into one human silhouette. The girl falls out of the spiral. 5–9 SEC — SHE REALIZES SHE IS BEING REDRAWN Extreme wide shot. She lands alone in an infinite white drawing space. Impact pose with strong タメ followed by sharp ツメ. As she stands, her appearance begins changing uncontrollably. Her hairstyle redraws itself three different ways. Her sleeves change shape. Her dress rapidly shifts between multiple alternate designs. Her expression changes from confusion → surprise → irritation. Do not morph smoothly. Every transformation must happen as visible hand-drawn replacement: rough lines appear first, old lines are erased, new 原画 snaps into place. Insert shot: she raises her hand and watches her own fingers become rough construction lines. Tiny blue pencil strokes crawl over her skin. She suddenly looks upward. 9–13 SEC — THE GIANT LINES ATTACK A gigantic blue drawing stroke tears across the white sky. WHOOSH. Low-angle 煽り. The stroke dives toward her like an enormous animator's pencil line trying to redraw her body. She dodges sideways at the last instant. Strong anticipation → explosive acceleration. The line hits the ground and instantly sketches a huge geometric structure behind her. Another orange line sweeps horizontally. She ducks. Camera performs an aggressive ground-level tracking shot beside her feet as she begins sprinting. Her skirt and hair use exaggerated フォロースルー. Individual strokes detach briefly from her movement before reconnecting to the next drawing. 13–18 SEC — ESCAPE FROM THE ANIMATOR Full sakuga-style running sequence. Never reuse a running pose. Every stride is newly drawn with exaggerated perspective. Camera moves through multiple continuous-feeling perspectives: front-facing backward tracking → extreme side profile → camera dives beneath her → dramatic low-angle wide lens → rapid overhead 俯瞰 → dynamic orbit around her while running. Blue lines attack from every direction. She vaults over one. Slides beneath another. Plants one hand on a newly drawn blue arc and swings around it. Uses the momentum to leap directly toward camera. During the leap, the dress explodes into elaborate overlapping blue and orange linework. Extreme perspective: hand huge in foreground, face mid-frame, feet disappearing toward the vanishing point. Match cut from her hand to a giant hand-drawn hand on the next frame. 18–22 SEC — THE WORLD TRIES TO FINISH HER She lands. Sudden silence in movement. Huge empty white frame. Then hundreds of blue lines appear around her simultaneously. They begin rapidly completing her: cleaning her hair, correcting her dress, removing rough lines, erasing orange construction marks. For the first time she begins turning into a perfectly clean conventional anime drawing. Close-up. She notices. Her expression changes from surprise to quiet resistance. Insert: one final orange rough line around her wrist begins disappearing. She grabs it with her opposite hand. The line becomes taut. Extreme close-up of fingers gripping the orange stroke. 22–26 SEC — REBELLION She violently pulls the orange line. A massive snap. Every clean line around her fractures. Blue linework erupts outward like an abstract explosion. Rapid 360-degree orbit. Her dress unfolds into hundreds of energetic hand-drawn strokes. She grabs a gigantic blue line passing beside her as though grabbing a brush. She swings it. One enormous gesture draws a sweeping blue arc across the entire frame. She spins. Another stroke. She jumps. Another stroke. Every physical movement creates drawings in space. Flowers appear as rough sketches. Birds appear from three strokes and immediately fly away. Stairs grow beneath her feet while she runs upward. Abstract ribbons spiral around camera. Each object remains deliberately unfinished. The entire white void becomes a gigantic living sketchbook. 26–30 SEC — SHE CHOOSES HER OWN DRAWING Camera races upward beside her on the newly drawn staircase. She reaches the highest step and jumps into completely empty white space. TIME STRETCH. For a brief moment she floats in silence. Her body separates into hundreds of blue and orange strokes. Instead of disappearing, the strokes rapidly redraw her in midair. First: rough gesture. Then: ラフ原画. Then: strong expressive 原画. STOP BEFORE CLEANUP. She deliberately remains beautifully unfinished. Her final appearance closely resembles the reference image: complex blue dress, blue hair, white negative spaces, visible overlapping sketch lines, orange construction strokes freely circling her body. Camera slowly pushes toward her face. She looks directly toward camera. A tiny confident smile. She raises one finger. One orange line follows the fingertip and draws a loose imperfect star in front of the lens. She taps the star. FINAL IMPACT: the star detonates into an enormous burst of blue and orange hand-drawn strokes filling the entire 9:16 frame. For 2–3 frames, reveal dozens of alternate rough drawings of the girl inside the explosion. Then everything disappears. Pure white screen. One final imperfect blue line remains. CUT TO WHITE. STYLE / MOTION PRIORITIES: Extremely expressive 2D hand-drawn Japanese animation. Experimental sakuga MV. Visible ラフ原画 aesthetic. Every shot feels newly illustrated rather than interpolated. Highly dynamic character acting. Extreme perspective deformation where appropriate. Strong タメ and ツメ. Expressive spacing between drawings. Energetic line boil. Intentional frame-to-frame drawing variation. White negative space is a major visual element. Blue is the dominant drawing color. Orange appears only as a striking secondary construction-line accent. Complex but readable silhouettes. Dynamic dress and hair secondary motion. Camera movement must remain aggressive during action but become restrained for emotional beats. Constant visual evolution throughout all 30 seconds. No repeated shots or repeated animation cycles. NEGATIVE: no photorealism, no live action, no 3D CGI appearance, no plastic rendering, no conventional polished anime coloring, no realistic environment, no generic fantasy background, no slideshow, no static posing, no repeated running cycle, no repeated shots, no duplicated frames used as obvious loops, no smooth liquid morphing, no random character replacement, no character identity drift, no extra limbs, no malformed hands, no unreadable facial anatomy, no excessive background clutter, no heavy shadows, no muddy colors, no loss of the original blue-white-orange drawing identity.

Format
16:9 · 30.04s
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