
Image 01 · Niji 7
악마족 --ar 9:16 --sref 3290664537 --sv 4 --stylize 1000 --niji 7
- Model
- Niji 7
- SREF
- 3290664537
- Format
- 9:16 · Stylize 1000
- Uploaded
Uploaded
Featured film
Step 01 · Image production

Image 01 · Niji 7
악마족 --ar 9:16 --sref 3290664537 --sv 4 --stylize 1000 --niji 7
Step 02 · Video production
Video 01 · Seedance 2.5
Seedance 2.5 | 30 seconds | 16:9 | high-quality hand-drawn fantasy animation Use @image1 as the strict visual reference for the main character. CHARACTER CONSISTENCY: A small anthropomorphic black cat knight exactly matching @image1: black fur, large pointed cat ears protruding through the ornate engraved medieval helmet, intense golden-yellow eyes, ornate cream-colored plate armor covered with circular engraved patterns, red cape with gold tassels, turquoise oval brooch at the chest, large decorated round shield on the back, oversized straight medieval longsword, utility belt and pouch. Preserve the exact character proportions, armor ornamentation, helmet design, cape, eye color, fur color, sword and shield throughout the entire video. The character is very small and cute in proportion, but moves like an exceptionally experienced elite knight. Do not humanize the face. Keep the feline muzzle, ears, paws, tail and silhouette clearly recognizable. VISUAL STYLE: Detailed hand-drawn fantasy illustration animation matching @image1. Bold black ink outlines, slightly rough traditional pen strokes, warm parchment-like colors, highly detailed medieval ornamentation, expressive 2D animation, strong pose silhouettes. Avoid photorealism and 3D CGI appearance. Dynamic cinematic action while preserving the illustrated storybook aesthetic. ENVIRONMENT: An ancient abandoned stone castle corridor at dusk, towering arches, cracked stone floor, old banners, scattered suits of armor, narrow shafts of warm light entering through high windows, fine dust floating in the air. The environment feels enormous compared with the tiny cat knight. SEQUENCE: [00:00-00:04] Begin with an extreme low-angle wide shot looking down the enormous castle corridor. The tiny cat knight walks slowly toward camera, the oversized sword resting against one shoulder. Each metal bootstep produces a small metallic clink. His red cape and black tail sway gently behind him. Cut to a close insert of his armored boots. Cut to the tail lazily moving from side to side. Cut to an extreme close-up of the golden eyes beneath the helmet. The knight looks completely calm and mildly bored. [00:04-00:08] A deep vibration suddenly shakes the corridor. Camera quickly tilts down toward the stone floor. Ancient engraved symbols between the stones begin glowing dark red. Insert shot: one cat ear suddenly twitches. The knight stops walking. Medium close-up from the front: he slowly turns his eyes toward the source of the noise without moving his head. A huge stone gargoyle statue behind him cracks open. Use a fast rack-focus from the cat knight in the foreground to the gigantic gargoyle rising in the background. Dust and stone fragments fall everywhere. The cat knight slowly exhales through his nose. His ears tilt slightly backward as if mildly annoyed. [00:08-00:12] The gargoyle charges. Use a dramatic telephoto frontal shot as the enormous monster rushes toward the tiny knight. The cat knight casually releases the sword from his shoulder. INSERT: his armored paw grips the sword handle. INSERT: the sword blade slides from its resting position with a sharp metallic flash. Immediately switch to an ultra-low side angle. The knight bends his knees deeply, lowers his center of gravity, shield arm forward, sword pulled backward. His tail becomes perfectly still. For half a second, everything becomes silent. Then— he launches forward explosively. [00:12-00:18] Fast action sequence with frequent camera changes. The gargoyle swings one massive stone fist downward. The knight raises his shield diagonally instead of blocking directly. At impact, sparks and stone fragments explode outward. Use a brief 40% slow-motion insert showing the shield sliding along the gargoyle's fist and redirecting the attack sideways. Immediately return to full speed. The knight spins under the monster's arm. Camera follows closely behind him with a rapid low tracking shot. He performs two fast diagonal sword slashes across the monster's leg. CUT: close-up of the sword edge passing across stone. CUT: the knight slides between the gargoyle's legs, knees almost touching the ground, cape sweeping sideways. Camera whip-pans to the opposite side as he rises. Without stopping, he places one foot against the wall. [00:18-00:25] The knight runs three steps vertically along the stone wall. Camera rotates approximately 90 degrees with his movement, making the wall temporarily feel like the floor. The gargoyle turns and swings at him. At the final possible moment, the cat knight kicks away from the wall. Extreme wide shot: his tiny silhouette flies high above the enormous gargoyle. Time slows dramatically. The red cape spreads outward. The sword is held with both paws above his helmet. His tail curves through the air for balance. Camera performs a smooth 180-degree orbit around the airborne knight. Insert close-up: his golden eyes narrow sharply. He twists his entire body once in midair and transitions into a powerful vertical descending sword strike. Return instantly to full speed. The knight drops like a projectile. A strong impact frame occurs at the exact moment the sword hits the gargoyle's head. [00:25-00:28] Absolute silence for approximately half a second. Close shot of the knight landing in a deep three-point crouch, sword tip touching the floor. Behind him, the gargoyle remains frozen. A thin crack appears from the top of its head. The crack rapidly spreads through its entire body. Wide shot: the gargoyle collapses into hundreds of stone fragments behind the knight. A huge dust cloud rolls forward. The knight does not look back. [00:28-00:30] The dust slowly clears. Medium frontal shot. The cat knight stands, calmly shakes a tiny piece of stone dust from one shoulder, then rests the oversized sword against his shoulder again. His ears return to a relaxed position. He begins walking down the corridor exactly as before. Final low-angle rear shot: the tiny knight walks toward the enormous distant castle doorway while his red cape and black tail sway gently. End on a small comedic detail: one remaining pebble rolls toward his foot. Without even looking down, he casually kicks it aside while continuing to walk. CUT TO BLACK. CAMERA / ACTION DIRECTION: Use highly varied cinematic framing: extreme wide shots, low-angle hero shots, macro inserts, over-the-shoulder tracking, fast lateral tracking, whip pans, rack focus, brief rotating camera movements and controlled orbit shots. Keep spatial geography readable during combat. Every attack must clearly show anticipation → movement → contact → reaction. Avoid random weapon motion or weightless attacks. The oversized sword and stone gargoyle must feel extremely heavy. The cat knight compensates through precision, leverage, momentum and acrobatic movement. Use brief slow motion only for major impact beats, never continuously. Maintain strong silhouette readability in every pose. NEGATIVE: no character redesign, no armor deformation, no disappearing helmet, no changing sword design, no changing shield design, no additional limbs, no human hands, no human face, no inconsistent eye color, no random costume changes, no oversized adult human proportions, no photorealistic fur, no 3D CGI rendering, no unintelligible combat, no teleporting between positions, no excessive motion blur hiding the action.