
Image 01 · Midjourney 8.2
giant tiger monster, simple white background --ar 3:4 --exp 10 --sref 770231932 --profile z4uyja1 --stylize 500 --hd --v 8.2
- Model
- Midjourney 8.2
- SREF
- 770231932
- Profile
- z4uyja1
- Format
- 3:4 · Stylize 500
- Uploaded
Uploaded
Featured film
Step 01 · Image production

Image 01 · Midjourney 8.2
giant tiger monster, simple white background --ar 3:4 --exp 10 --sref 770231932 --profile z4uyja1 --stylize 500 --hd --v 8.2

Image 02 · Midjourney 8.2
chibi girl, warrior, hammer, heavy armor, fullbody character, simple white background --ar 3:4 --exp 10 --sref 770231932 --profile z4uyja1 --stylize 500 --hd --v 8.2
Step 02 · Video production
Video 01 · Seedance 2.5
Seedance 2.5, 30 seconds, 16:9. Use @image1 as the strict reference for the female warrior. Use @image2 as the strict reference for the giant monster. Use @image3 as the strict reference for the monster's final transformed form. Preserve the original hand-drawn fantasy anime illustration style of all references: delicate sketch-like ink lines, slightly rough expressive linework, soft watercolor-like coloring, stylized 2D Japanese animation aesthetics. Do NOT turn the scene into photorealism or 3D CGI. The heroine must remain identical to @image1 throughout the entire video: a small red-haired horned female knight wearing ornate black full plate armor and carrying an enormous heavy black war hammer. Maintain her helmet, horns, long red hair, armor silhouette, proportions, and hammer design consistently. The monster initially resembles @image2 exactly, but its scale must be EXTREME: it is a mountain-sized living beast, several times larger than surrounding mountain peaks. Its shoulders rise above cliffs, giant claws crush entire rocky ridges, enormous black horns pierce through clouds, and its body feels like a moving mountain range. The heroine appears tiny compared with it. Create a very fast, high-energy Sakuga-style fantasy battle. Every shot must introduce a new composition, movement, or attack. Never repeat the same action, camera angle, or animation loop. [0-3 sec — immediate visual hook] Open on an extreme close-up of the monster's enormous glowing red eye. The eye suddenly opens. SMASH CUT to an extreme wide low-angle shot revealing the full scale: the monster is so gigantic that its horned head rises above the clouds and its paws stand among entire mountains. The tiny heroine stands in the foreground holding her massive hammer. The monster suddenly SLAMS one enormous paw downward. Use violent camera shake, atmospheric compression, flying rocks, huge dust shockwave, and a brief high-contrast anime impact frame. Immediately before the paw hits her, the heroine explosively disappears from frame with an extreme acceleration dash. Strong stretch deformation, aggressive motion smear, anime speed lines and a single smear-frame silhouette emphasize impossible speed. [3-8 sec — extreme-speed battle begins] The camera whip-pans upward. The heroine races vertically along the monster's gigantic foreleg, using armor boots to kick from patches of fur, rock and armor-like scales. Show rapidly changing dynamic angles: extreme low-angle tracking shot → side profile speed shot → brief overhead shot. She swings the giant hammer while moving. The hammer trajectory uses curved motion lines and controlled multiple-image animation rather than ordinary motion blur. The monster violently swings its claw sideways. She ducks underneath it by milliseconds, her entire body compressed in an exaggerated squash pose before instantly stretching forward into another dash. The claw destroys a distant cliff behind her. No pause. [8-13 sec — acceleration escalation] The heroine jumps between the monster's moving claws, horns and shoulders at impossible speed. Use readable hand-drawn anime smear frames: elongated red hair, stretched armor silhouette, multiple overlapping hammer positions, aggressive directional motion smears. The camera performs a rapid arc tracking move around the monster's upper body as she circles it. The monster roars and tries to bite her. Extreme close-up: its enormous jaws snap shut. At the final instant, she plants one boot on its upper fang and launches herself vertically. Strong anticipation squash → explosive stretch. A sonic-ring shockwave appears beneath her foot. [13-18 sec — climbing toward the head] She shoots upward beside the monster's face like a projectile. Instead of simply flying, she repeatedly uses the monster itself as terrain: kick from cheek → hammer hooks briefly around one horn → swing around the horn → release → land on a large spine → immediately leap again. Use fast parallax between her tiny silhouette and the colossal monster. The monster shakes its entire head violently trying to throw her away. The camera rotates with the movement but keeps the heroine readable. Her red hair and cape whip violently from centrifugal force. She finally launches above the monster's forehead. Brief half-second slow-motion: the tiny heroine floats high over the mountain-sized monster, hammer behind her, clouds beneath her feet. Then gravity suddenly takes over. [18-23 sec — spell on the monster's head] She lands directly on the crown of the monster's enormous head with a powerful three-point landing. Small impact cracks spread through the hard horn-like surface. She immediately plants both feet firmly and lifts the huge hammer vertically above her head. The monster violently thrashes, but she maintains balance. Her expression becomes completely focused. She chants a short magical incantation under her breath. Do not add subtitles. Glowing crimson magical runes rapidly appear beneath her boots and expand across the monster's entire forehead. A huge circular magic sigil rotates horizontally around her. Additional smaller concentric spell rings rotate in opposite directions around the hammer head. Energy gathers upward from the monster's markings into the hammer. Her long red hair rises from magical pressure. Use fast insert shots: her determined eyes → armored hands tightening around the hammer grip → runes accelerating → hammer head beginning to glow. [23-26 sec — finishing hammer strike] Extreme low-angle from the monster's forehead looking upward. The heroine screams the final syllable of the spell and swings the hammer down with her entire body. Use exaggerated anticipation: briefly stretch her body and hammer backward, then explosive downward acceleration. The hammer becomes a huge directional smear. At the exact moment the hammer strikes the center of the monster's head: 2-3 frame HIT STOP. Single-frame black-and-white IMPACT FRAME. Immediate white FLASH FRAME. Then an enormous circular magical shockwave explodes across the sky. The monster's giant body freezes for one dramatic beat. Crimson glowing cracks spread from the hammer impact across its head, shoulders and mountain-sized body. [26-28 sec — transformation] The glowing cracks instantly expand. Instead of exploding, the monster's enormous body rapidly SHRINKS inward. Show an exaggerated magical squash-and-stretch transformation: mountain-sized paws retract, huge horns become smaller, massive fangs shorten, giant body compresses rapidly, fur becomes softer and rounder. Its colossal silhouette collapses inward through multiple increasingly smaller silhouettes. The magical energy bursts outward like harmless sparkling particles. The final silhouette resolves EXACTLY into the tiny adorable creature from @image3. It must clearly retain the same orange, white, gray and black markings and horns, but now has the compact cute proportions of @image3. [28-30 sec — comedic resolution] Silence. Wide shot. The enormous battlefield is completely devastated: broken mountains, enormous paw prints, dust clouds. At the exact center sits the tiny @image3 monster. The heroine is now standing beside it and is suddenly much taller than the creature. Cut to her confused expression. Cut to the tiny monster looking up at her with innocent large eyes. It gives a tiny harmless growl. The heroine slowly lowers her hammer. The small monster gently bumps its head against her armored leg. Final close shot: the heroine awkwardly pats its fluffy head while still holding the enormous hammer over one shoulder. The tiny creature closes its eyes happily. End on this strong contrast between the catastrophic battlefield and the absurdly cute transformed monster. Animation priorities: extreme speed and readable action choreography, high-quality Sakuga key poses, smear frames, motion smears, multiple-image animation during hammer swings, strong squash-and-stretch, dense directional speed lines, impact frames, flash frames, 2-3 frame hit-stop, rapid whip pans, dynamic low-angle tracking, arc tracking, extreme scale contrast, strong parallax, expressive hair and armor follow-through. The heroine must physically travel across different parts of the monster's body; never depict her fighting in place. The giant monster must remain mountain-sized until the final magical transformation. Do not prematurely make the monster small. Do not gradually shrink it during the battle. Only the hammer spell at 23-28 sec causes the transformation. No duplicated actions. No repeated shots. No static fighting loop. No random teleportation. No extra characters. No additional weapons. No dialogue subtitles or text. Maintain consistent character designs from @image1, @image2 and @image3.