
Image 01 Β· Niji 6
girl, dynamic pose, gun and church and sunglasses --ar 9:16 --sref 1367252848 --profile jnheuwc wc9gyme --niji 6
- Model
- Niji 6
- SREF
- 1367252848
- Format
- 9:16
- Uploaded
Uploaded
Featured film
Step 01 Β· Image production

Image 01 Β· Niji 6
girl, dynamic pose, gun and church and sunglasses --ar 9:16 --sref 1367252848 --profile jnheuwc wc9gyme --niji 6
Step 02 Β· Video production
Video 01 Β· Seedance 2.5
Use @image1 as the primary and strict character reference. Create a 30-second high-energy stylized 2D cartoon animation while faithfully preserving the character design from @image1 throughout the entire video: vivid hot-pink voluminous hair with large curled ends, cyan-blue angular sunglasses, black long-sleeve outfit with a white skull emblem on the chest, white belt with a heart-shaped buckle, long slender proportions, confident relaxed attitude, bold thick black outlines, flat graphic colors, expressive cartoon deformation, clean hand-drawn animation feeling. Maintain strong visual continuity with the original illustration. Do not realistically reinterpret the character. Preserve the exaggerated cartoon anatomy, flat-color rendering, line thickness, facial proportions, hairstyle silhouette, clothing, sunglasses, skull emblem, and heart belt buckle. SCENE 1 β BORED AT THE BAR 0-4 sec. Inside a small quirky cartoon bar during a lazy afternoon. Warm yellow background, bottles and simple bar props behind her. Start with a dramatic low-angle medium-full shot similar to @image1. She leans casually against the counter, holding a transparent glass containing a strange glowing turquoise-green drink. Her shoulders are loose, one hip pushed sideways, expression extremely bored and unimpressed. Very subtle slow camera push-in. Her pink hair gently bounces with secondary animation. She slowly raises the drink and casually takes a sip. Minimal reaction. Insert close-up: the liquid inside the glass gently swirls. SCENE 2 β SOMETHING IS WRONG 4-8 sec. Extreme close-up inside the glass. Tiny bubbles rise through the turquoise liquid. The bubbles unexpectedly arrange themselves into a miniature skull-shaped foam pattern. Quick snap zoom to her face. She freezes. She slowly lowers her sunglasses with two fingers just enough to look over the lenses. Hold for a brief comedic silence. Her eyes narrow suspiciously. Cut between: β close-up of the skull-shaped bubble, β close-up of her suspicious eyes, β close-up of one eyebrow twitching. She quietly tilts the glass left and right to inspect it. SCENE 3 β DRINK EXPLOSION 8-13 sec. Suddenly the drink violently erupts upward in a huge burst of turquoise foam. Use a sharp impact frame followed by exaggerated cartoon squash-and-stretch. Dynamic fast camera pull-back. A powerful blast of air shoots outward from the glass. Her enormous pink hair flies backward dramatically while retaining its recognizable curled silhouette. Loose bottles, napkins, straws and tiny bar objects fly through the background. Her sunglasses almost fly off. She quickly catches them with one hand without changing her unimpressed expression. After the explosion, hold on a wide shot. Foam slowly drips from the ceiling. She looks down at the glass. Beat. Then casually takes another sip. SCENE 4 β PSYCHEDELIC TRANSFORMATION 13-20 sec. The instant she swallows, her eyes widen slightly. Rapid punch-in toward her sunglasses. A bright graphic flash fills the frame. The entire bar transforms into a surreal animated neon club dimension. Background becomes an energetic abstract world filled with: pink hearts, cartoon skull icons, yellow starbursts, cyan zigzag shapes, spiraling graphic lines, flashing geometric patterns. Keep the same thick-outline cartoon aesthetic. Camera rapidly orbits around her 180 degrees. Her hair flows rhythmically as though underwater. The turquoise drink glows intensely. Use rhythmic fast cuts: close-up of foot tapping, heart belt buckle bouncing, fingers snapping, hair curls whipping around, skull emblem briefly glowing, sunglasses reflecting spinning neon shapes. SCENE 5 β DEADPAN DANCE 20-25 sec. Medium full-body shot. Without ever losing her cool expression, she begins performing an absurdly confident minimalist dance. Her upper body remains almost completely calm while her hips and legs move rhythmically. Use funny contrast between her completely indifferent face and energetic psychedelic environment. Camera movements: quick sideways tracking, low-angle dolly, fast overhead spin, close-up whip-pan to her sunglasses. For one beat, dozens of tiny cartoon skulls dance behind her in perfect synchronization. She slowly raises the drink like a toast while continuing to dance. SCENE 6 β BACK TO REALITY 25-28 sec. Sudden hard cut. Everything instantly returns to the quiet original bar. No music-like visual energy. All background objects are normal again. Static medium shot. She is standing in exactly the same pose she had before the hallucination. A bartender or anonymous background silhouette briefly looks at her from the edge of frame with confusion. She glances left. Then right. She looks down at the glowing drink. Short silence. FINAL SHOT 28-30 sec. Low-angle close-up. She turns toward the camera. With one finger, she slowly pulls her cyan sunglasses slightly downward. She looks directly toward the viewer over the top edge of the lenses. Very small mischievous smirk. She raises the turquoise drink toward the camera like a toast. Her pink hair curls bounce once. Freeze for a stylish final pose. End on a graphic yellow impact background with several tiny pink hearts and one small skull icon appearing around her. CAMERA AND EDITING: Energetic cartoon cinematography with frequent scale changes. Combine low-angle hero framing, extreme close-ups, insert shots, snap zooms, fast whip-pans, short orbital moves, sudden static comedic holds, graphic impact frames, and rhythmic cuts. Use deliberate pauses immediately before visual jokes. Do not keep the camera moving constantly; alternate dynamic movement with perfectly still comedic reaction shots. CHARACTER PERFORMANCE: She should remain effortlessly cool, confident, bored, and almost completely unfazed even when bizarre events happen. Avoid exaggerated panic. Most comedy comes from restrained facial reactions: tiny eyebrow movement, slow sunglasses adjustment, small mouth movement, brief sideways glance, subtle smirk. ANIMATION: Highly expressive hand-drawn 2D cartoon motion. Strong squash-and-stretch only for environmental effects and comedic impacts. Hair should have rich overlapping secondary motion. Clear silhouettes at all times. Smooth readable posing. Stylized smear frames during rapid movements. Graphic speed lines during explosive moments. VISUAL CONSISTENCY: Keep the character identical to @image1 in every shot. No costume changes. No hairstyle changes. No realistic rendering. No 3D conversion. No extra limbs or fingers. Do not remove the sunglasses, skull chest emblem, or heart belt buckle. Preserve the original bold graphic illustration style from beginning to end.