Format: 16:9, 30 seconds Use the input image as the sole character design reference. Preserve the character’s identity and core design exactly: short messy black bob hair, sharp angry eyes, pale skin, oversized black punk sweatshirt with red lettering, yellow-red plaid skirt, striped socks, heavy black combat boots, black electric guitar with skull sticker, checkered guitar strap. Keep the rough hand-drawn ink illustration feel, slightly raw printed texture, punk zine mood, limited color palette with black, red, yellow, white, and a subtle paper grain feeling. Create a high-energy animated music video sequence called “ONE GIRL RIOT”. The first 1–5 seconds must be extremely attention-grabbing. No repeated shots, no repeated staging, no static looped action. Continuously escalate the visual energy while keeping the character recognizable in every shot. Overall style: 2D hand-drawn anime-inspired punk animation, rough linework, textured cel-like rendering, expressive sakuga-style motion, bold graphic compositions, screen-tone-like shading, occasional posterized high-contrast frames, dynamic typography-inspired shapes, chaotic but readable motion design. Prefer readable anime smear frames and multiple-image animation over excessive soft motion blur. Strong silhouette clarity in every major pose. Use timing contrast throughout: quiet hold -> explosive snap -> brief hit-stop -> flowing follow-through. Animation principles to emphasize: strong key poses, expressive breakdown poses, anticipation, snap, acceleration, follow-through, overlapping action, secondary action in hair/skirt/sweatshirt/guitar strap, cloth dynamics, hair dynamics, occasional squash and stretch on highly stylized motion, aggressive speed lines, motion lines, impact frames, flash frames, brief hit-stop, brief afterimages, moving holds during quieter beats. Camera language: mix of extreme close-up inserts, close-up, medium shot, full shot, low angle, worm’s-eye view, overhead shot, Dutch angle, profile shot, three-quarter view. Use push-in, crash zoom, fast lateral tracking, ground-level tracking, arc shot, rapid orbit shot, whip pan transitions, snap pan, parallax-heavy framing, camera pass-bys, perspective rush, dramatic foreshortening. Every shot should feel freshly staged and visually distinct. Sequence structure: 0.0–2.0s Start in near silence with an extreme close-up insert of the guitar pick touching the string. A moving hold on her tense fingers, slight hair sway, tiny eye movement. Then an extreme close-up of her eye narrowing. A micro-anticipation: her wrist tightens, shoulder pulls back. At the instant of the first strike, use a violent flash frame and a single high-contrast impact frame. The soundless white background is shattered by graphic red and yellow shapes exploding outward. 2.0–5.0s Hard cut into a dramatic worm’s-eye full shot. She slams the first power chord. Use strong smear frames on the strumming arm, multiple-image animation on the picking hand, and dense speed lines blasting behind her. The background transforms from empty white space into a riot of hand-drawn punk graphics: giant speaker shapes, skull icons, jagged lightning motifs, checkerboard fragments, rough halftone bursts. Camera rushes toward her with an aggressive perspective push, then whip pans to the guitar body. End this section with a brief hit-stop on a striking heroic key pose. 5.0–9.0s Fast sequence of insert shots: ECU of the pick scraping strings, ECU of fretting fingers sliding up the neck, close shot of her boot stomping down in rhythm, close-up of the skull sticker vibrating with the chord. Use match-on-action cuts between each gesture. Secondary motion in skirt hem, sweatshirt sleeve, and guitar strap. The camera remains restless but readable, using short crash zooms and snap pans. 9.0–13.0s Profile full shot. She begins a more intense riff while seated, then shifts posture and leans forward aggressively. Use strong line of action through the spine and arms. Add animated afterimages during faster head and arm movement. The graphic background pulses in sync, but never repeats the same arrangement. Introduce a slight Dutch angle and foreground-background parallax. Finish with a low-angle medium full shot as she starts to rise. 13.0–17.0s She stands up in one explosive motion. Use anticipation, then a sudden snap into a wide-legged performance stance. Camera does a rapid 180-degree orbit around her as she launches into a heavier section. Her hair, skirt, and oversized sleeves show overlapping action and delayed follow-through. Use foreshortened guitar-neck shots passing close to the lens. Insert a brief black-and-red impact frame whenever she hits especially hard accents. 17.0–21.0s Peak sakuga section. The visual style becomes even more animated and expressive. Rapid alternation of: overhead shot, side tracking shot, extreme low-angle shot, close-up of her deadpan face, guitar-head near-miss camera pass-by. She headbangs while playing, then swings the guitar neck upward. Use exaggerated smear frames, graphic motion lines, and highly readable key poses. Background icons and speaker forms seem to react to the rhythm as if the whole world is vibrating with her performance. 21.0–25.0s Short breakdown moment. The motion briefly strips down into a more minimal composition. Use a close-up of her face and hands, with a strong timing contrast. A short moving hold lets the tension breathe. Then she delivers a faster, sharper riff phrase. Use rapid match-on-action cuts, tight inserts, and a sudden crash zoom into the strings. The checkerboard and skull motifs now fragment into shards and spin outward. 25.0–28.0s Final solo burst. She jumps slightly forward into frame, not a huge leap, but enough to feel explosive. Use perspective rush toward the camera, brief transparent afterimages, aggressive speed lines, and a fast orbit shot. Her performance should feel rebellious, stylish, and fierce rather than cute. Each pose must read clearly in silhouette. At the climax, the surrounding graphic world begins to break apart under the force of the final sustained chord. 28.0–30.0s Final payoff. On the biggest chord, use a powerful flash frame, then a short hit-stop, then all graphic elements blast away and disappear. Hard cut back to the original white space. She is calm again, seated or settling into a relaxed final posture with the guitar. A tiny follow-through remains in her hair and clothing. She plucks one last single string: “ting”. Hold for a brief reaction beat on her cool, unfazed expression. End cleanly on a strong final composition. Important direction: The character must always stay on-model and faithful to the reference image. The animation should feel handcrafted, rebellious, rhythmic, and visually bold. Avoid scene repetition, avoid generic looping performance, avoid mushy motion blur, avoid overcomplicated unreadable frames. Favor sharp staging, bold timing, graphic transitions, and expressive hand-drawn animation energy.