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Seedance 2.5, 30 seconds, animated short. Use @image1 as the STRICT visual reference for the character, drawing style, proportions, colors, line quality, and overall image aesthetics. ABSOLUTELY PRESERVE THE ORIGINAL DRAWING STYLE OF @image1. The entire animation must look like the original crude hand-drawn digital illustration has literally come alive. Do NOT beautify, clean up, professionally redraw, smooth, vectorize, upscale, reinterpret, or convert the artwork into conventional anime. VISUAL STYLE: Extremely primitive amateur digital drawing resembling a picture manually drawn with a mouse in an old basic paint program. Very low-resolution raster aesthetic. Strong visible pixel stair-stepping and jagged aliasing on every diagonal and curved line. Irregular, unstable, roughly hand-drawn outlines. Uneven line thickness. Awkward imperfect anatomy and proportions must remain intentional. Large flat areas of pale pink skin. Simple black pixel-like eyes and eyelashes. Tiny minimal nose marks. Bright crude red lips. Sparse facial details. Very simple flat colors with almost no conventional shading. Random tiny pixel artifacts and imperfect color boundaries are acceptable and desirable. Large empty white background. No realistic textures. No polished anime line art. No smooth vector curves. No 3D. No photorealism. No painterly rendering. No cinematic realism. Her hair must preserve the strange multicolored construction from @image1: rough overlapping brown/orange, bright yellow, vivid red, royal blue and occasional magenta lines loosely forming long blonde hair. These colored lines are an essential part of the character design. The animation itself should retain the charming instability of a handmade mouse drawing: subtle line boil, slight frame-to-frame contour wobble, deliberately imperfect spacing, occasional stepped pixel motion. STORY — “COLOR LINE RAMPAGE” [0:00-0:02 — EXTREME HOOK] Begin immediately with an extreme close-up of the girl's face, filling almost the entire vertical frame. No establishing shot. Her crude black eyes suddenly snap sideways. For a fraction of a second everything becomes completely still. Then— one vivid RED line inside her hair violently pulls itself free. Immediately afterward the BLUE and YELLOW hair lines rip themselves out as well. Use aggressive stretch deformation, directional motion smears and exaggerated hand-drawn smear frames. The colored lines SHOOT DIRECTLY TOWARD THE CAMERA. They rapidly expand across the frame like physical ribbons made from crude pixelated brush strokes. Camera performs an extremely fast pull-back combined with a whip-pan following the escaping lines. The first 2 seconds must feel surprising, chaotic and visually irresistible. [0:02-0:05] The red, blue and yellow lines race wildly through the empty white space. IMPORTANT: These are NOT generic neon trails, laser beams, glowing VFX or smooth ribbons. They must look EXACTLY like the crude jagged colored raster lines originally drawn in her hair — irregular thickness, hard pixel edges, angular mouse-drawn curves. The camera chases directly behind a red line at extreme speed. Dense crude speed lines appear around it. The red line suddenly curves. Camera whip-pans. It loops into a rough HEART shape for only a moment— then instantly breaks apart and accelerates away. A yellow line crosses it and rapidly scribbles a crude STAR. A blue line spirals around both. Every shape appears once and immediately transforms; never repeat the same visual action. [0:05-0:08] Hard cut to the girl in full body. She looks around in startled confusion. Her hair is now visibly missing several colored strands. A red line races behind her. She spins around too late. Blue line crosses the opposite direction. Her eyes rapidly track it. Yellow line passes directly over her head. She ducks with exaggerated squash. Her rough hair lines bounce with simple overlapping action and follow-through. She becomes annoyed. She reaches toward the fleeing red line— misses. Use an exaggerated multiple-image hand pose showing several crude overlapping arm positions. [0:08-0:11] She lunges forward and finally grabs the RED line with both hands. Instant 2–3 frame hit-stop. Her entire body stretches forward as the line refuses to stop. The red line suddenly accelerates. WHOOSH— she is dragged horizontally across the white canvas. Her legs fly backward. Hair streams behind her with rough directional smears. Use intentionally distorted smear-frame anatomy during the fastest motion while maintaining the original primitive drawing aesthetic. Camera performs a fast lateral tracking shot. Tiny crude red motion lines scatter behind her. Her expression changes from determination → surprise → ridiculous panic. [0:11-0:14] She loses her grip. The red line shoots upward. She tumbles through the empty white space with exaggerated squash-and-stretch. Before falling, her foot accidentally lands on the moving BLUE line. The blue line becomes a moving path underneath her feet. She suddenly begins SURFING on the blue scribble. Low-angle tracking shot near her feet. Then camera rapidly arcs upward toward her face. She struggles to balance, arms swinging wildly. Her expression gradually changes from panic to delighted confidence. The blue line curves upward like an impossible hand-drawn ramp. [0:14-0:17] The blue line launches her into the air. Strong stretch pose at takeoff. Quick white flash frame. She rotates once through the white background. No repeated tumble. While airborne she passes through floating red, yellow, blue and magenta scribbles. They briefly form crude: flower → butterfly → spiral. Each exists for less than a second before dissolving back into free-moving lines. Camera performs a dynamic orbital move around her while keeping the deliberately flat primitive 2D drawing style. Avoid realistic 3D depth. [0:17-0:21] She lands. Exaggerated squash on landing. Her feet compress against an imaginary white floor. The colored lines suddenly begin circling her from different directions. Red sweeps horizontally. Blue curves diagonally upward. Yellow spirals downward. Magenta creates a smaller counter-rotation. Camera circles in the opposite direction. The movement becomes increasingly fast. The lines form a huge chaotic COLOR VORTEX around her. But preserve their crude pixel-brush appearance at all times. No glowing energy sphere. No magical particle effects. The visual excitement must come from the animated drawing lines themselves. Her hair and clothes flutter violently from the implied wind. She shields her face. Extreme close-up: her eyes peek between her fingers. Her expression changes from frightened— to irritated. [0:21-0:24] She suddenly plants both feet firmly. Strong anticipation pose. Body squashes slightly. She reaches BOTH hands into the vortex. Use multiple-image animation for her arms. She catches several lines simultaneously. IMPACT FRAME: one extremely brief high-contrast crude graphic frame emphasizing the grab. Then hit-stop. Silence-like visual pause. The vortex freezes around her. [0:24-0:27] She pulls backward with all her strength. The colored lines stretch dramatically. Her body leans almost horizontally backward. Feet slide across the white floor. Crude scratchy motion lines appear behind her shoes. Then the tension releases. SNAP. Every escaped colored line suddenly reverses direction. Camera rapidly pulls backward as red, blue, yellow, brown and magenta lines fly past it toward the girl. The lines wrap around her head one after another. Rather than becoming polished hair, they RECONSTRUCT the same irregular multicolored hair drawing visible in @image1. Brown/orange outer strands. Yellow highlights. Red strands. Blue strands. Small magenta accents. Preserve awkward overlaps and imperfect placement. [0:27-0:30 — ENDING] The chaos instantly stops. Wide shot. Return to the minimal composition of @image1: girl standing alone against a completely plain white background. Her original messy multicolored hair has been fully restored. Small residual line wobble. She looks left. Looks right. Nothing happens. Slow push-in toward her face. She gives the camera an annoyed sideways glance. Then subtly rolls her crude black pixel eyes upward as if exhausted by what just happened. One tiny RED strand starts quietly crawling out of her hair again behind her head. She notices it from the corner of her eye. Sharp eye movement toward the strand. CUT TO WHITE immediately before she can react. END. ANIMATION DIRECTION: Use varied hand-drawn animation techniques throughout: smear frames, motion smears, multiples, squash and stretch, strong anticipation, overshoot, follow-through, overlapping action, speed lines, motion lines, brief impact frames, 2–3 frame hit-stops, rapid whip-pans, snap zooms, tracking shots, dynamic camera arcs, extreme close-ups, low-angle shots, fast pull-backs. Do not repeat shots, camera moves, character actions, or line transformations. Every 2–4 seconds introduce a new visual idea. Motion should feel energetic and highly animated, but all deformation must remain consistent with the crude primitive raster drawing. CRITICAL CONSISTENCY: The character must always remain recognizably identical to @image1. Do not redesign her face. Do not correct anatomy. Do not replace the outfit. Do not invent realistic fingers, facial anatomy, hair volume or fabric. Do not transform the drawing into professional anime. Do not smooth the jagged pixel edges. Do not make the colored hair lines into realistic hair strands, glowing neon, lasers, ropes or realistic ribbons. The intentionally crude, naïve, colorful, pixelated mouse-drawing quality of @image1 is the most important visual requirement. No text. No subtitles. No logos. No dialogue. No music required.

Model
Seedance 2.5
Format
16:9 · 30.04s
Uploaded
2026.09.18
Views
1Website views

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