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Seedance 2.5 prompt, 30 seconds, 16:9. Use the attached reference image as the main character. Keep the exact same character identity and visual design: a cute stylized 3D boy with brown hair, large black oval eyes, pink cheeks, an oversized white T-shirt, light blue rolled-up pants, and pink-blue sneakers. Keep the soft toy-like / clay-like 3D texture, pastel colors, and adorable simple proportions. Scene setup: A pure white seamless studio background with only a soft floor shadow. The camera is completely locked off for the entire video. No pan, no tilt, no zoom, no dolly, no orbit, no handheld shake. Use one fixed full-body frontal shot for the whole video. The character always remains fully visible. Tone: Cute classic slapstick comedy. Highly readable cartoon acting. Use clear anticipation, reaction beats, squash and stretch, follow-through, overshoot, settle, and occasional readable smear frames. Keep the performance clean and easy to follow. Very important continuity rules: Only tennis balls coming from offscreen camera-front are allowed. The tennis balls always enter from the viewer side, flying toward the character. When the character throws a tennis ball, he always throws it straight back toward the camera. Never let a ball magically appear in his hand. Never let a ball duplicate by itself. Every catch-throw cycle must be clearly shown in order: 1) ball enters frame, 2) character catches it, 3) character clearly holds it, 4) character throws it back toward the camera, 5) his hand becomes empty again. Do not skip these steps. Keep object continuity strict and simple. Early and middle sections must be very clean and sequential. Only in the late escalation section may multiple balls arrive in rapid sequence, but they still must come one after another from offscreen, not spawn in his hands. Audio: No background music. No BGM. Only use tennis ball whooshes, catch sounds, throw sounds, funny vocal reactions, one panicked scream later, a comedic bonk, and a funny fall sound. Action structure: 0.0-2.5 sec: The character stands calmly facing the camera in the white space. A single tennis ball suddenly flies in from the camera direction toward him. He is startled and catches that one ball with one hand. Hold for a brief reaction beat so the audience clearly sees: there is exactly one ball, and now it is in his hand. He looks surprised, then gives a small confident grin. 2.5-4.0 sec: He clearly throws that same single tennis ball straight back toward the camera. After the throw, show a clear empty-hand follow-through. Make it obvious that the ball has left the frame and his hand is now empty. 4.0-6.0 sec: After a short pause of about 0.5 seconds, a second single tennis ball flies in from the camera direction. Again, there is only one incoming ball. He catches it cleanly. Hold for a brief beat so it is clear he is holding one ball. Then he throws that one ball back toward the camera. Again show a clear empty-hand finish after the throw. 6.0-9.0 sec: After another short pause, one single tennis ball flies in. He catches it. Before he can relax, a second tennis ball flies in from the camera direction. These two balls must arrive sequentially, not appear together in his hands. He now struggles because he must manage two separate catches. He catches the first, then adjusts awkwardly and catches the second. Now he is visibly holding two tennis balls, one in each hand. Pause briefly so the audience clearly reads: left hand holds one ball, right hand holds one ball, total two balls only. He makes an annoyed expression. 9.0-12.0 sec: The pace now increases. Tennis balls begin arriving continuously from the camera direction, one after another in a readable rhythm. The character moves much more widely across the frame. He steps far to screen-left to catch one ball, then moves quickly toward screen-right for the next. Very important object rule: if the character is still holding a tennis ball in one hand when a new incoming ball approaches and he needs that hand free, he must clearly let go of the ball he is holding first. Show the held ball visibly dropping downward out of his hand toward the floor. Only after releasing that held ball does he catch the newly arriving ball. Do not let the old ball magically vanish. Do not let multiple balls appear in the same hand without a clear transition. The flow must stay readable: incoming ball -> catch -> brief hold -> throw back toward the camera, or, if interrupted by a new incoming ball, brief hold -> clearly drop the held ball -> catch the new incoming ball. Use big body shifts, clear anticipation, follow-through, and expressive annoyed concentration. 12.0-16.0 sec: The number of incoming balls increases further. The character now covers a lot of screen space. He lunges left, rushes back to center, crouches low, then pops upward to catch a higher incoming ball. Reinforce the hand-occupancy rule: whenever he is still holding one ball and another ball suddenly comes in before he can throw the first one back, he must visibly drop the held ball first. Make the release very clear: his fingers open, the held ball falls downward toward the floor, his hand becomes empty, then he catches the newly arriving ball. Sometimes he may hold one ball in each hand for a brief readable moment, but if a third incoming ball arrives and both hands are occupied, he must first drop one of the held balls before catching the new one. Never allow balls to teleport, duplicate, or disappear without cause. After catching a ball, he often throws it straight back toward the camera immediately, but in moments of overload he may instead drop the currently held ball to free a hand for the next catch. His facial expression shifts from irritation to real panic. Use exaggerated slapstick body acting, overshoot, settle, arm smear frames, and frantic footwork. 16.0-20.0 sec: Escalate into a more chaotic slapstick section with short bursts of incoming balls. The tennis balls arrive in quick waves from the camera direction, always visibly entering frame from the front. The character now runs in large sweeping paths across the frame: dash to the left, pivot back through center, hurry to the right, bend low, then spring upward. Maintain strict continuity: if his hand is occupied and a new ball arrives, he clearly drops the ball he is holding before catching the next one. Show this visually every time: the previously held ball leaves his hand and falls downward, then the empty hand catches the incoming ball. If he is holding two balls and another one arrives, he must drop one ball first, or drop both in panic if necessary, before trying to catch the next one. The comedy should come from this frantic decision-making: catch, throw back, catch, drop one, catch another, throw one back, drop another, scramble to the next catch. Do not let balls vanish from his hands with no visible release. Do not let extra balls appear already held. He is now loudly panicking and moving all over the frame, but the object logic remains clean and readable. No background music. 20.0-24.0 sec: Now the situation becomes overwhelming. A rapid barrage of tennis balls keeps entering from the camera side with almost no pause. Still keep the logic readable: balls enter from the front, the character reacts, catches or blocks them, and throws them back toward the camera. He should be moving in big sweeping paths across the frame: rush hard to the left edge, sprint back through center, reach toward the right side, backpedal deeper into the set, then rush forward again. He is now yelling “Aaaah!” in panic. Use dense but readable comedic animation: exaggerated takes, wild eye darts, strong timing contrast, desperate weight shifts, arm smear frames, multiple-image arm action, occasional comic hit-stop on especially funny catches. Do not let the balls vanish for no reason. The barrage should feel continuous and relentless. 24.0-27.0 sec: The tennis balls become too frequent for him to manage. He is still trying to catch and throw them back, but now he is losing control. He fumbles one, barely snatches another, tosses it back toward the camera, ducks under the next, then awkwardly scoops one from low screen-right and flings it back. He runs all over the frame in a desperate slapstick pattern. Finally he reaches a breaking point. He freezes for a very short reaction beat near center frame with a horrified expression, breathing hard, realizing there are still more balls coming. 27.0-29.0 sec: He gives up and turns to run deeper into the white space, away from the camera. Keep the camera fixed. He runs toward the back of the set with exaggerated small fast steps and flailing arms. Tennis balls continue flying in from the camera direction behind him, still clearly entering frame from the front and traveling toward him. 29.0-30.0 sec: One final tennis ball flies in from the camera direction and hits the back of his head with a very clear comedic bonk. Use a brief hit-stop exactly at the impact. He stiffens for a split second, then collapses in a ridiculous slapstick fall onto the floor. End on a comedic hold of him lying defeated in the white space. Performance notes: Keep the camera fixed the whole time. Keep the white background simple. Preserve the exact reference character style. Prioritize clean object continuity over complexity. Each catch and each throw must be clearly readable. Hands should visibly become empty after throws unless the character is intentionally still holding a second ball. No magical duplication of tennis balls. No background music.

Model
Seedance 2.5
Format
16:9
Uploaded
2026.10.17
Views
1Website views

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